Developers have been restricted across platforms to pre-baking audio for accessibility, requiring significant investment to cover all in-game text. With our unique technology, you can generate audio for any fixed or dynamic text in your game – fully offline and on any platform.
Global Reach
Our technology gives you access to a global audience with support for EFIGS (English, French, Italian, German & Spanish) and CJK (Chinese, Japanese and Korean) languages.
Slay the Princess utilized our technology on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X and Nintendo Switch to bring accessibility to console players worldwide.
Fully dynamic
EFIGS & CJK
Cert Compliant
Low Latency
Trusted by
Planning your next porting project?
We'll assess your game and map out a porting strategy.